• Breaking News

    Thursday, February 27, 2020

    Kingdom Come I'm feeling it

    Kingdom Come I'm feeling it


    I'm feeling it

    Posted: 26 Feb 2020 10:14 PM PST

    Let the Groschen flos into yer bloody pocket

    Posted: 27 Feb 2020 12:45 AM PST

    Just went through this dialogue and immediately thought of this.

    Posted: 27 Feb 2020 04:10 AM PST

    ArE yOu sURe AbOut ThAt?

    Posted: 27 Feb 2020 07:06 AM PST

    My first horse right before getting ambushed by a dog and it decides to kick me off it's back.

    Posted: 26 Feb 2020 07:35 PM PST

    Accidents happen

    Posted: 27 Feb 2020 04:33 AM PST

    A chicken having a warm bath

    Posted: 27 Feb 2020 02:59 AM PST

    Way to get 1k groschen without doing anything, can be used multiple times.

    Posted: 27 Feb 2020 02:36 AM PST

    You have to open the very hard door left to the enterence of peshek's house, and the very hard chest. To do so, you need 10 lockpicking and padfoot potion, or 15 lockpicking. In this chest theres everything Peshek has for sale, and his groschen. Pick up his money, go out of the room, and wait few days, best with the conteplator perk. Walk into the room (chest and doors stay opened), take 1k groschen, repeat. Can be used infinite times.

    I hope I helped. If I did any language mistakes, I'm sorry, english is my second language.

    submitted by /u/MarshmallowOfVictory
    [link] [comments]

    W A R R I O R M O N K

    Posted: 27 Feb 2020 05:45 AM PST

    Was talking to horny lady Stephanie and apparently my Henry went invisible for the whole conversation

    Posted: 26 Feb 2020 05:44 PM PST

    View from Vranik. Ledetchko is to the East-North-East, Rattay to the South-East

    Posted: 26 Feb 2020 03:06 PM PST

    How do I get money for pribyslavitz?

    Posted: 27 Feb 2020 05:49 AM PST

    I had 4k groshen at start, now I have 2k, and I want to get some money so pribyslavitz won't be ruined

    submitted by /u/timleg002
    [link] [comments]

    Got rich too fast

    Posted: 27 Feb 2020 07:36 AM PST

    I just got out of the prologue, finnaly free to roam at will. In the countryside i come across 3-4 guards fighting against 4-5 bandits. They killed them all easily, and when away. I was able to loot them, they were all wearing expensive plates and chainmail, expensive riding boots, etc.

    I'm really close to the town, so i just grabbed everything and put it all in my chest. If I sell it all i'll have around 15K. It might not be much later in the game, i don't really know, I'm just about 6 hours in. But it's really huge right now and I'm afraid I'm not supposed to get this much this early, and it would ruin the experience.

    Do you think that money will ruin the game for me? or can i keep it and things get way more expensive later?

    submitted by /u/Krante11
    [link] [comments]

    I don’t remember encountering anything like this. Sorry for the quality. Took a pic with my phone camera.

    Posted: 27 Feb 2020 03:39 AM PST

    Hardcore in this game is the best RPG experience I’ve ever had

    Posted: 27 Feb 2020 03:38 AM PST

    The first few playthroughs of this game I played on normal mode and I still loved the game but after playing on hardcore I feel it's how the game should be played. It can be ball breakingly hard but it's so emersive it's insane. Basically If you've never played on hardcore go try it.

    submitted by /u/R6S_n_looters
    [link] [comments]

    Most hateable NPC? (SPOILERS AHEAD)

    Posted: 27 Feb 2020 02:18 AM PST

    I love this game, I really do. There's a lot of it I enjoy, even if there are some mechanics which I think could be improved. And one of the most impressive things about the game, for me, is how well the characters are written. They're very logical, natural products of their lives and circumstances, and I like that. Very few characters in this game are wholly good or wholly evil with no reason, and the land is filled with morally ambiguous characters.

    (Except Cumans. I kill all the Cumans. I take their stuff. I laugh. I love it.)

    If there is one complaint I've noticed about the game's character writing, it is how it seems to cast all the nobles and wealthy folk as good, patient, and intelligent folk, while the peasants are often petty, jealous, vindictive, stupid, and push all their problems on Henry. Not all peasants, of course, but it does feel like half the sidequests in the game are from peasants starting some minor bullshit dispute that really shouldn't matter.

    And speaking of minor bullshit disputes, this leads me to Pribyslavitz Judgements, which I actually don't mind for the most part, as long as it makes me money. Still, a lot of really hateful NPCs show up there, so let's take this as an opportunity to talk about the NPCs we absolutely fucking despise the most.

    I'm actually having trouble choosing between a few candidates: Malis, Lida, or Nicholas and Margaret.

    Malis is a drunkard and domestic abuser who drinks away his wife's money, then beats her up for "talking back" at him. I hate this asshole so much, I genuinely wish there was an option to get him out of my village for good. I suppose good old-fashioned murder is always an option.

    Lida is a nasty, jealous bitch who was willing to frame an old woman for witchcraft - which could have gotten her executed - because she wanted the woman's egg-laying hens. Seriously, what the actual fuck? Who tries to have someone executed over a few chickens? What's wrong with her?

    As for Nicholas and Margaret, they knowingly, willfully plotted to have an innocent man executed, then stole his home and his job. 15 years later, they still show no signs of guilt or remorse, and believe they were perfectly justified in their actions. Fuck those two, and I hope they die in a fire.

    So, let's discuss: Who are your candidates for most hateable NPC, and why?

    submitted by /u/theswordofdoubt
    [link] [comments]

    My review after 99 hours

    Posted: 26 Feb 2020 11:25 AM PST

    I was interested in Kingdom Come: Deliverance on release but read reviews and decided it wasn't for me. It sounded buggy and unstable, which I can't stand in RPGs—broken quest flags infuriate me. And the save system sounded awful since I can't stand games that don't allow you to quicksave and instead force you to rely on checkpointing, which is almost never as good as your ability to quicksave.

    So I decided to pass on it. It sounded like more frustration than it was worth.

    2 years later, Epic Store offered it for free so I finally decided to check it out. I recalled the save system being tied to potions you had to buy and decided to check and see if there was a mod available that allowed you to quicksave instead. PC modders—being the amazing people they are—had indeed made one! So I installed the game, installed the save anywhere mod, and booted the game and fooled around a bit. The devs have patched most of the bugs and instability out of the game by now, the dialogue writing was of a far higher quality than I was led to believe, and I liked the premise of being a peasant in medieval times rather than a nobleman or some kind of hero. So the game had me interested from minute one.

    However, I got to my first combat engagement in which a drunk made a fool of me in a fistfight. The whole thing felt like bullcrap. I had no idea what I was doing, and I rage quit and uninstalled the game.

    But the fight stayed on my mind. I thought about it more and more and considered that I was a kid with no combat experience, fighting a practiced brawler much larger than me. It made sense he would beat me up, and I realized then that the game was aiming for a level of realism much higher than that of other RPGs. I reinstalled the game (and reinstalled the save mod), and decided not to confront the drunk. That's when I realized that, like an immersive sim, there are various emergent ways of solving these problems—I ended up doing a favor for my tavern buddies, and in return, they came with me and beat the crap out of the drunk together.

    And from that moment on, I was completely hooked.

    This game has a hardcore group of fans that sing its praises, and after playing for nearly 30 hours I'm starting to see why. It's unapologetic in its identity: It's a hardcore RPG that aims for a level of realism not found in other RPGs these days. It reminds me a bit of Skyrim with a thick coat of realistic paint: There's no magic here, no fantastical elements, but there are survival elements in place of those—you've got to sleep, eat, and bathe yourself. Your inventory weight is going to be taken up mostly by your armor. Archery is insanely difficult, like it is in real life. And, perhaps most rewarding; combat is quite difficult and will take literal hours of training for you, the player, to get right.

    The game is historically realistic about what Henry, the peasant protagonist, can do. You don't leave your parents house a total bad-♥♥♥—you have to train! When I began fighting I would nearly always get my butt kicked unless I was fighting naked, starving bandits. If I got jumped by Cumans on the road, I had to run or I'd die. Luckily for me, you get to a certain point in the story where Henry has the opportunity to train under a Master-at-Arms. Sir Bernard beat me senseless with a wooden sword for a literal hour before I began to get the hang of perfect blocks and master strikes, which require precise timing to pull off. I spent—no exaggeration—2 straight hours (real-time, not in-game) simply sparring with Sir Bernard until I could train completely naked, with real weapons, and counter every move without taking a single scratch of damage. And the the process was actually fun—not grindy! I got better and better, slowly, as I watched for his movement tells to try and guess when he was attacking so I could counter. It was incredibly rewarding not only to master that and rough up Sir Bernard for a change, but then to take it out into the "real world" and be able to duel actual knights—who would have slaughtered me before I practiced so much—and make complete fools of them using not stats that I had increased, but my own increase in skill with the game's combat system. The fantastic hollow metal clangs make everything ring true and feel satisfying, and the first-person animations when you pull off a master strike reflect the work you put in the become so well-practiced. It's perhaps the single most rewarding first-person melee combat system I've ever played in a game. I'll never be able to go back to Skyrim again.

    Where it gets difficult is when you're fighting multiple enemies. But I don't think is a flaw—rather, it reflects the realism of how difficult it is to fight multiple enemies and come out on top. It's rare that I will come across a trio of Cumans on the road in an ambush and escape without a scratch. The enemy AI is quite good in these battles: One will pull out a bow and fire at you repeatedly, one with a shield will engage you from the front, while the third constantly tries to circle behind you. And if they have a dog, forget it—the little mongrel will constantly circle behind me more quickly than I can move. The solution in these battles is usually to sneak around the ambush, or run. But rather than frustrating, this lends realism to the game. I never leave such encounters angry because the game is staying consistent with its commitment to realism.

    This commitment is also beginning to show now that I'm later in the game and wearing heavier armor. I love vast power scales in games, and this game reflects the near-invulnerability of a fully plate-armored knight in the 15th century. Your errors in combat are so much more forgiving when you're wearing a full set of heavy armor that your opponents need to continue to wail away nearly until your armor breaks before they can properly damage you. It makes all of your war loot even more valuable, while at the same time depicting realistically the intimidating power of a heavy knight. The loot in the game is surprisingly compelling, too—mostly because Henry has nearly a dozen different armor slots for all the layers of armor and padding a medieval knight would wear. I had no idea they were so thickly armored before playing this game.

    This sort of painstaking realism also applies to non-combat things such as reading, which no peasant was able to do in the 15th century. You have to go on a specific quest to find someone to teach you, which takes in-game days of practice with a scribe. This is the level of realism to which this game aspires, and I love that about it.

    In addition to how it handles combat and the growth of both your abilities and your character's, there are a number of things the game does as-good or better than any other RPG of the past decade or so, and some of these things have not been mentioned nearly enough in media covering the game: It has some of the best story and character writing out there, and that is supported by phenomenal voice acting—I particularly enjoy the player character Henry's performance by Tom McKay, and that of Hans Capon. It has a fresh setting that hasn't been explored in this level of detail before, and it has a strong commitment to historical accuracy that lends weight to it. It has utterly phenomenal music and art design—I spent minutes at a time just looking at the frescoes present in churches.

    This game hits on so many things I love: It's fantastic historical fiction, it tells a compelling story with a strong narrative hook, it has emotionally resonant characters who feel like real people. And it has challenging, rewarding gameplay.

    I love this game so much I ended up purchasing the Royal Edition here on Steam to help support Warhorse even though I already had the game for free from Epic Store. I'm glad I did, too, because the DLC is excellent as well. I don't know how I'd ever play through without the dog companion, Mutt!

    submitted by /u/Gaming_and_Football
    [link] [comments]

    Well this happened

    Posted: 27 Feb 2020 06:48 AM PST

    RPG in every sense

    Posted: 26 Feb 2020 09:42 PM PST

    It was only just recently that I started playing KCD and already I'm taken aback by the attention to detail, difficulty, and immersion in this masterpiece. This game can be viewed as more than just an ordinary RPG, KCD fills that role with flying colors. KCD could be described more satisfactorily as a medieval military combat survival sim. M.M.C.S.S flows quite nicely if you ask me.

    Anyhow, I have played hundreds of videogames in depth since I was a child. Dozens of which were action or strategy RPGs and in recent years I have played several top shelf titles. I have NEVER played anything like this. Albeit, I've not made it far into the game, yet I have enjoyed every obstacle I've had come my way so far.

    KCD doesn't have the same flashy combat animations as a fast paced hack n slash games and it doesn't have gaudy sorcerers, undead, or dragons. What KCD does have (as far as I can tell) is a strong focus on strategy and tactical combat with other diverse and highly skilled NPC humans and animals. This alone fulfills one role that so many RPGs abuse or overlook altogether, which is the aspect of realism.

    I also have to point out how important it is to be mindful of how you fight. There isn't a huge emphasis on "heavy gear makes you nigh-invincible", having said armor only confers additional protection. The outcome of the battles weigh heavily on your competency at understanding the games mechanics and how you respond to combat situations. Just because you are heavily clad doesn't mean that you will leave the battle unscathed or alive for that matter. These mechanics don't only affect the abilities of your adversaries, but you can take advantage of these guerrilla type fighting styles as well.

    KCD has definitely broken the mold and paved the way for a new breed of games that this generation of gamers may have never seen coming. Not all of them are going to like it, but for those of us who do, it's a breath of fresh air.

    submitted by /u/Dustinalan
    [link] [comments]

    my father is dead

    Posted: 27 Feb 2020 10:00 AM PST

    I really need help

    Posted: 27 Feb 2020 09:55 AM PST

    I killed one of the bandit leaders and he doesnt have spurs on him idk wth to do

    submitted by /u/StabyStabyDeadDead
    [link] [comments]

    Questions about bugfixes does anyone have any? More in the text.

    Posted: 27 Feb 2020 09:49 AM PST

    My question is if anyone has a bugfix for this, so when I go to Prybislawitz (or however it's written) I cant find Marius but I also can't build anything via the book. the circle around the A/X/E Button just fills up and then nothing happens. Any Fixes?

    Also I sent the dog back to the mill but he is not there and I dont have the dog tab anymore (well I have it but I can't access it) I think he will comeback tho of his own right?

    submitted by /u/NAFKreddit
    [link] [comments]

    I found a place to safe zone guards in Sasau for all you misfits

    Posted: 27 Feb 2020 09:11 AM PST

    I still have no idea what does indulgence do (if it even does anything), but I'm using it every time I'm near the church just to listen to this heavenly sound effect.

    Posted: 26 Feb 2020 01:20 PM PST

    No comments:

    Post a Comment